


Left Eye Pivot (Optional): This is the object that controls the left eye's rotation.Head Pivot (Optional): This is the object that controls the head's rotation.Head Mesh: This mesh has the target shape keys.Please use Live Link Face (free courtesy of Unreal Engine) to capture the facial performance. Skip Capture Frames: specify how many frames from the recording you’d like to skipĪpplicator Kit does not capture face tracking data, it only applies the data to your scenes in Modo.Start Frame: specify which frame to start the data application to.Neutral Algorithm: by optionally providing a neutral facial capture (~5 seconds recording of the performer’s face in a neutral state), the algorithm adjusts the capture data to cater for the unique facial shape of the performer.FPS Conversion: automatically converts the 60fps recording data to scene’s fps.Smoothing Algorithm: optionally apply a smoothing algorithm to the tracking data.Value Shift: like the multiplier, the value shift allows you to tweak the performance, but rather than multiplying the tracking data, it shifts the value up or down using a constant value (super handy for adjusting head rotation data).

The multiplier allows you increase (or decrease) the value of the tracking data to your scene
